Reference, insertion, and back pass

Equipment
  • 2 markers
  • 2 mannequins (or poles)
  • 1 goal
  • Balls
Preparation
  • Playing Area: 60x45 meters / 66x49 yds
  • Players: 4 + 1 goalkeeper
  • Duration: 16 minutes
  • Series: 2 of 7 minutes each with 1 minute of recovery 
Reference, insertion, and back pass

Summary

Exercise that helps players perform the correct movements to score in specific game situations.

Organization

Place a marker 40 meters/44 yards from the end line and 5 meters from both the right and left sidelines. Players from groups A and C stand on the two markers, each with a ball. Place two cones about 10 meters/11 yards from the edge of the penalty area, as shown in the picture. Player B stands in front of one cone and player D in front of the other. A goalkeeper defends the goal.

Description

  • The first player in group A passes the ball to teammate B, who is positioned ahead of the mannequin
  • Player B makes a deep pass along the side of the field on A's run
  • A makes a diagonal back pass to B, who is running toward the edge of the penalty area
  • Player B shoots at the goal, trying to score
  • Once the action is complete, A moves to B's position, while B recovers the ball and moves to the back of group C
  • The first player in group C passes the ball to teammate D, who moved ahead of the mannequin
  • D controls the ball towards the inside of the field and then plays it out wide, in order to draw the opposing team towards the opposite side of the action
  • Player D makes a deep pass along the sideline on C's run
  • C makes a diagonal back pass to D, who is moving toward the edge of the penalty area
  • Player D finishes with a shot on goal, trying to score
  • Once the action is complete, C takes D's place, while D recovers the ball and moves to the back of group A

Variations

  1. Start the combination with a high pass

Coaching Points

  • Passes must be made decisively, so that players get used to hitting the ball hard, making it more difficult for opposing defenders to intercept
  • The attacker must calculate their run based on the speed of the pass made by the teammate
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