Double square: ball possession and finishing

Equipment
  • 8 markers
  • 1 goal
  • 1 vest
  • Balls
Preparation
  • Playing Area: each square 12x12 meters / 13x13 yds
  • Players: 5 + 1 goalkeeper
  • Duration: 20 minutes
  • Series: 5 of 3 minutes with 1 minute of passive recovery in between series
Double square: ball possession and finishing

Summary

Ball possession with 4 v 1 rondo plus shot on goal attacker against goalkeeper

Organization

Create two adjacent squares measuring 13x13 yards starting from the goal line. In the square furthest from the goal place five players with a ball to play a rondo 4 (white in the picture) v 1 (red). The area corresponding to the square adjacent to the goal remains free, except for the presence of a goalkeeper to defend the goal. To divide the two squares place four markers thus dividing the line separating the two zones into three equal spaces: left corridor (A), middle corridor (B) and right corridor (C). Each corridor is 4 yards wide.

Description

  • On the coach's go, the white attackers maintain possession of the ball by trying not to have it intercepted by the red defender
  • The objective of the attackers is, after executing a minimum of five passes and a maximum of seven, to look for a teammate who will try to score a goal by facing the goalkeeper in a 1 v 1 duel
  • If the defender intercepts or recovers the ball, they swap roles with the player who missed the pass

 

Rules

  • The attacker can enter the second square only through the central corridor (B)
  • The pass must be made through one of the outside corridors (A or C), on the attacker's running space
  • The game is played with two obligatory touches, except for the last pass, which can be one-touch
  • The defender cannot follow the attacker in the second square (finishing zone)
  • After each goal, change the defending player in the center

Variations

  1. The defender can follow the attacker entering the second square (finishing zone)
  2. A second attacker can go with the teammate into the second square thus creating a 2 (white) v 1 (red) numerical superiority situation for the conclusion on goal
  3. The attacker can enter the finishing square through any corridor of their choice (A, B, C)

Coaching Points

  • Encourage attackers to create continuous passing lines to maintain possession of the ball
  • Control the timing of the attacker's entry inside the finishing zone
  • Stimulate a quick conclusion on goal by the attacker once they enter the second square
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